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Computer Graphics [1]

Paper Code: 
MCA 223
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

Objectives:

  • The course is designed to provide comprehensive introduction to computer graphics leading to the ability to understand terminology, progress, issues and trends.
  • Develop an understanding of principles that are helpful in developing a professional approach to the design process.
12.00
Unit I: 
UNIT I

Introduction: Origin of computer graphics, Application of computer graphics– Random scan &Raster scan systems, Display devices- CRT, LCD, plasma panel. LED devices- input & output devices. Raster scan & Random Scan displays, Output Primitives: Point & Line, DDA, Bresenham’s line drawing algorithm, circle generating algorithms.

14.00
Unit II: 
UNIT II

Two Dimensional Transformation: Introduction to transformations, Matrix Representation, Types of Transformations in Two-Dimensional Graphics:Identity Transformation, Scaling, Reflection, Shear Transformations, Rotation, Translation, Rotation about an Arbitrary Point, Combined Transformation, Homogeneous Coordinates, 2D Transformations using Homogeneous Coordinates.

Unit III: 
UNIT III

Three-dimensional transformations: Objects in Homogeneous Coordinates, Three- Dimensional Transformations: Scaling, Translation, Rotation, Shear Transformations, Reflection, World Coordinates and Viewing Coordinates, Projection, Parallel Projection, Perspective Projection.

12.00
Unit IV: 
UNIT IV

Viewing and Solid Area Scan-Conversion: Introduction to viewing and clipping, Viewing Transformation in Two Dimensions, Introduction to Clipping, Two- Dimensional Clipping, Point Clipping, Line Clipping, Introduction to a Polygon Clipping.

Introduction to Solid Area Scan: Conversion, Coherence Property, Polygon Filling, Seed Fill Algorithm, Scan Line Algorithm

8.00
Unit V: 
UNIT V

Introduction to curves : Curve Continuity, Conic Curves, Parametric Curve Design, Spline Curve Representation, Bezier Curves, B-Spline Curves.

ESSENTIAL READINGS: 
  • D. Hearn & Baker, “Computer Graphics with OpenGL”, Pearson Education, Third Edition, 2009.
  • Foley, J.D. & Van Dam, “A: Fundamentals of Interactive Computer Graphics”, 2000.
REFERENCES: 
  • W.M. Newman, RF. Sproull, “Principles of Interactive Computer Graphics”, McGraw Hill International Edition, 1979.
  • R. K. Maurya, “Computer Graphics with virtual reality systems”, Wiley-India, 1st edition, 2009.
  • Steven Harrington, “Computer Graphics: A Programming Approach”, Tata McGraw-Hill, 2nd edition, 1987.
Academic Year: 
2017-18 [2]

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Source URL: https://www.csit.iisuniv.ac.in/courses/subjects/computer-graphics-2

Links:
[1] https://www.csit.iisuniv.ac.in/courses/subjects/computer-graphics-2
[2] https://www.csit.iisuniv.ac.in/academic-year/2017-18