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Home > FUNDAMENTALS OF GAMING

FUNDAMENTALS OF GAMING [1]

Paper Code: 
BMA 512
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the knowledge about Game Designing. 

Games and Video Games, Designing and Developing Games, The Major Genres.

Understanding Your Player, Understanding Your Machine, Making Money from Your Game.

Game Concepts, Game Worlds, Creative and Expressive Play.

Character Development, Storytelling, Creating the User Experience, Gameplay.

Core Mechanics, Game Balancing, General Principles of Level Design, Design Issues for Online Gaming.

ESSENTIAL READINGS: 
1. Ernest Adams, ˝Fundamentals of Game Design ˝, New Riders; 3rd edition 2014.
2. Ernest Adams and Andrew Rollings, “Fundamental of Game Design”, Pearson; Prentice hall, Upper Saddle River, New Jersey(2010).
 
REFERENCES: 

1. Steven L. Kent, “The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world”, Three Rivers Press; 1 edition (16 June 2010).

Academic Year: 
2017-18 [2]

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Source URL: https://www.csit.iisuniv.ac.in/courses/subjects/fundamentals-gaming-0

Links:
[1] https://www.csit.iisuniv.ac.in/courses/subjects/fundamentals-gaming-0
[2] https://www.csit.iisuniv.ac.in/academic-year/2017-18