Modeling and Texturing Lab

Paper Code: 
25CGD332
Credits: 
04
Periods/week: 
02
Max. Marks: 
100.00
Objective: 

The course will enable the students to learn basic character modeling, the critical elements of digital figure modeling that distinguish levels of refinement and quality in character models.

Course Outcomes: 

Learning outcome

(at course level)

Learning and teaching strategies

Assessment Strategies

CO7. Develop skills to create 3D models.

CO8. Apply the concepts of modeling to build models.

CO9. Build various texturing techniques on developed models.

CO10. Combine materials, lights, camera, maps, IK-FK and animations in projects.

CO11. Compose, modify and animate 3D scenes using various methods.

  CO12. Contribute effectively in course-specific interaction.

 

Approach in teaching:

 

Interactive Lectures,

Discussion,

Demonstration,

 

Learning activities for the students:

 

Self-learning assignments, Practical questions

One Annual Practical Test, File/Seminar/Reports etc.

 

Exercise based on 3D Studio Max 2023 as an example:

  1. Getting Familiar with 3ds Max 2023
  2. Working with Objects
  3. Modeling Concepts
  4. Creating an Animation Using the Auto Key Mode
  5. Working with Materials and Maps
  6. Working with Lights and Cameras
  7. Exploring Inverse Kinematics and Character Studio
  8. Getting Acquainted with Dynamics and Effects
  9. Rendering in 3ds Max 2023

 

ESSENTIAL READINGS: 
  1. Ted Boardman, “Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)”, Focal Press
  2. Kogent Learning Solutions Inc., “3ds Max 2014 In Simple Steps (Paperback)”, Dreamtech Press.

 

REFERENCES: 
  1. Ami Chopine, “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (Paperback)”, Focal Press
  2. Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

 

e-Resources:

  1. https://www.youtube.com/user/3dsMaxHowTos

 

Journals:

  1. http://www.ijdesign.org/index.php/IJDesign

 

Academic Year: